Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Skybreak v. 1.4
InsideADRIFT #41
Magnetic Moon
Give Me your Lunch Money 2010
Yon Astounding Castle! of some sort
The Fortress of Fear
ECTOCOMP 2010
Starship Quest
Skybreak v 1.2
The Screen Savers on Planet X
 
Latest Forum Posts
Hiding direction pointers?
Walk-throughs
Formatting Text & Graphics Displays
Hot IF topics
Compiling for Mac and Android
Happy birthday, Lumin
EctoComp 2025 ready for entries
Happy birthday Myst
HAPPY BIRTHDAY NickyDude
Happy birthday Ardi
 
Latest Reviews
DRAM 321 Final
Goldilocks is a FOX!
Xanix - Xixon Resurgence
Finn's Big Adventure
Bug Hunt On Menelaus
Magor Investigates...
Classic Adventure
Private Eye
Roozden's Color Code Module
Wumpus Hunt

Make a donation

Cursor  Trigger 'undo' with an action

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement New Low Sun 15th Jan 2017 3 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.35.3 Sun 15th Jan 2017 Log In
 
BBBenSun 15th Jan 2017 13:07
It would be cool to make a special custom (conditional) task to activate the undo command.

It would probably require 'undo this turn and last turn' to be a possible action in the actions list, and that would be particularly powerful if you could chain other actions before and after it.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster