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The Axe of Kolt
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Ectocomp 2011 Compilation
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Latest Forum Posts
Simplifying my game
Items and Conditional descriptions in Room description
D-Day
Teleporter that sends player to specific room based on a setting
Character swapping and Combi-Lib
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Viewer and command control
Just Another Christmas Day - ADRIFT 5 game
HAPPY BIRTHDAY Daza
Turns or times... what is best?
Latest Reviews
Wumpus Hunt
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October 31st (Post comp.)
The Euripides Enigma
AI
Hint System Library - Release 1
The Dead of Winter
The Odd Competition
Grandpa's Ranch - Play Online Version
Bugs & Enhancements
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25
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463
Summary
Priority
Status
Votes
Automatic Developer Back-up
Medium
New
1
Different sound levels played at the same time
Medium
New
1
Show all locations, objects, groups, etc, in Developer
Medium
New
1
New library task: GET STATIC OBJECTS
Medium
New
1
Full Screen Mode for the Runner
Medium
New
1
Debugger to show how many times a task has run
Medium
New
1
Allow for proper cloning and importing of multiple locations
High
New
2
Option for Map Grid to appear in Runner
Low
New
2
In Runner File > Rename Open Game to Open Save Game
High
New
1
Add a default All Objects Group
Medium
New
2
Add Object/Loc to Group X in RMB drop down menu
Medium
New
2
Add Copy Key to RMB drop down menu
High
New
1
Action: Move a random object from group x to player location
Medium
New
1
Allow HTML markup to work in within %text% input?
Medium
New
1
Force map to update players location on map when moving them via action
High
New
1
Add a Variable Description tab
Medium
New
2
Loop back exits and system tasks
Low
New
1
Object Movement Tab
Low
New
1
Runner keyboard key for comments should be assigned by player
High
New
4
Loop Number- allow use to use a variable instead of number
Medium
New
1
[Feature]Dark Mode
Medium
New
3
Change horizontal size of the Location dropdowns in the Directions tab
Medium
New
3
Debugger: Add a refresh button
Low
New
2
Debugger: Double click a task to see it in output Window
Medium
New
2
Secondary Work Spaces for larger projects
Low
New
2
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