Create your own Interactive Fiction
Home
|
News
|
Screenshots
|
Download
|
Games
|
Forum
|
Help
|
Links
Welcome Guest
Register
|
Login
Popular Games
Skybreak v. 1.4
InsideADRIFT #41
Magnetic Moon
Give Me your Lunch Money 2010
Yon Astounding Castle! of some sort
The Fortress of Fear
ECTOCOMP 2010
Starship Quest
Skybreak v 1.2
The Screen Savers on Planet X
Latest Forum Posts
Hiding direction pointers?
Walk-throughs
Formatting Text & Graphics Displays
Compiling for Mac and Android
Happy birthday, Lumin
Hot IF topics
EctoComp 2025 ready for entries
Happy birthday Myst
HAPPY BIRTHDAY NickyDude
Happy birthday Ardi
Latest Reviews
DRAM 321 Final
Goldilocks is a FOX!
Xanix - Xixon Resurgence
Finn's Big Adventure
Bug Hunt On Menelaus
Magor Investigates...
Classic Adventure
Private Eye
Roozden's Color Code Module
Wumpus Hunt
Prompt for ambiguity not executing in adjacent locations
Issue Type:
Status:
Priority:
Date Submitted:
Votes:
Bug
New
Low
Sat 27th Apr 2019
1 vote
Found in version:
Last Updated:
Completed in version:
Date Completed:
Track Changes:
5.0.35.3
Sat 27th Apr 2019
Log In
Denk
Sat 27th Apr 2019 10:33
Prompt for ambiguity doesn't occur when the restrictions in a general task allow for objects which are not visible to the player. The problem is demonstrated with a demo and described in more detail in this thread:
http://forum.adrift.co/viewtopic.php?f=14&p=105614#p105614
NB: IT MAY BE DANGEROUS TO FIX THIS AS IT MAY CAUSE EXISTING GAMES TO MISBEHAVE.
©
2013 Campbell Wild. All rights reserved.
|
Contact the Webmaster