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Cursor  Ambiguity bug when combined with "All"

Issue Type: Status: Priority: Date Submitted: Votes:
Bug New Low Sun 14th Aug 2022 3 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.36.4 Sun 14th Aug 2022 Log In
 
DenkSun 14th Aug 2022 15:06
I am working on an improved standard library (Combi-Lib 4.4) and I have noticed that the tasks behave differently when ambiguity questions are answered compared to specifying the object clearly from the start.

I regard this as a bug in ADRIFT.

An example is for PUT OBJECTS IN OBJECT2 (Combi-Lib 4.4beta):
----------
Room 1
Room 1. Also here is a blue bottle, a green bottle, a red bottle, a yellow bottle, a tall table and a low table. An exit leads west.

> put all in yellow bottle [Bottle color specified]
You put the glowing key inside the yellow bottle.

> get key [I pick it up so the next command is comparable]
Ok, you take the glowing key from the yellow bottle.

> put all in bottle [Color NOT specified]
Which bottle? The red bottle or the yellow bottle.

> yellow [Here I answer the ambiguity question]
You put the glowing key inside the yellow bottle. You cannot put something inside itself.

[Note the difference in the responses above]

[I am not holding anything right now]

> put all in yellow bottle [I specify color]
You are not carrying anything.

> put all in bottle [I do NOT mention color]
Which bottle? The red bottle or the yellow bottle.

> yellow [I answer ambiguity question]
You cannot put something inside itself.
..........
As you can see, ADRIFT does not always act the same way when answering ambiguity questions compared to being specific from start.

NB: PROBABLY NOT FIX THIS AS IT MAY MAKE EXISTING GAMES MISBEHAVE.
 
DenkSun 14th Aug 2022 15:15
The bug is also discussed here:
https://forum.adrift.co/viewtopic.php?f=14&p=111596#p111596
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