Disambiguation has improves greatly in 5.0.15 but the new rules cause this side effect.
Two connected rooms, two similar objects some black trousers and some grey trousers. Both have an extra synonym of pants.
Both objects start in room2, whilst the player starts in room1.
If the player attempts to interact with either pair of trousers you get the following:
>x pants
You can’t see any pantss!
>x trousers
You can’t see any trouserss!
UPDATE 14/6/2011
The number of these occurances soon grows even in a modest adventure. If two objects (that may never interact within the game) have a synonym of ’large’ and the player types ’x large’ (it is possible), then the response ’You can’t see any larges.’ is shown. This is fairly nonsensical and happens even before the player has found any of these ’large’ objects.
Being able to the change the message to a generic ’You can’t see any such thing’ style would greatly enhance the players experience, and make the job of tracking down these (to be replaced by a text override) simpler.
This now uses a Plural flag on the object to determine whether or not it needs to pluralise the verb. This flag is currently assumed (based on article being "some"), but I will change this to a property flag later.
Is this bug related to http://www.adrift.co/bug/18444 ?
Using Adrift 5.0.34.1, I made the black and grey trousers with the synonym pants and tried taking 'pants' and picked up both of them with no error messages. If I want to drop one but not the other, I used their adjective and was able to do so without problems: 'drop black pants' or 'take grey trousers'.