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Cursor  Restrict all movement Switch

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement More Info Required Medium Fri 22nd Jul 2011 1 vote Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.18 Fri 22nd Jul 2011 Log In
 
DazaKiwiFri 22nd Jul 2011 02:47
Have a built in Global variable that if true, then options for player to go north, south etc is denied.

This could be if player is wounded and cannot walk, or out of fuel (Which could happen at any location).

So all exits at current player location are denied if variable is true. And once that variable is changed it will switch back to normal parameters that the current location has.

This would save on having to create multiple restrictions on all locations.



 
campbellFri 22nd Jul 2011 11:03
Can’t you just modify the ’Player Movement’ task for this?
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