Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Skybreak v. 1.4
InsideADRIFT #41
Magnetic Moon
Give Me your Lunch Money 2010
Yon Astounding Castle! of some sort
The Fortress of Fear
ECTOCOMP 2010
Starship Quest
Skybreak v 1.2
The Screen Savers on Planet X
 
Latest Forum Posts
Hiding direction pointers?
Walk-throughs
Formatting Text & Graphics Displays
Hot IF topics
Compiling for Mac and Android
Happy birthday, Lumin
EctoComp 2025 ready for entries
Happy birthday Myst
HAPPY BIRTHDAY NickyDude
Happy birthday Ardi
 
Latest Reviews
DRAM 321 Final
Goldilocks is a FOX!
Xanix - Xixon Resurgence
Finn's Big Adventure
Bug Hunt On Menelaus
Magor Investigates...
Classic Adventure
Private Eye
Roozden's Color Code Module
Wumpus Hunt

Make a donation

Cursor  Restrict all movement Switch

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement More Info Required Medium Fri 22nd Jul 2011 1 vote Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.18 Fri 22nd Jul 2011 Log In
 
DazaKiwiFri 22nd Jul 2011 02:47
Have a built in Global variable that if true, then options for player to go north, south etc is denied.

This could be if player is wounded and cannot walk, or out of fuel (Which could happen at any location).

So all exits at current player location are denied if variable is true. And once that variable is changed it will switch back to normal parameters that the current location has.

This would save on having to create multiple restrictions on all locations.



 
campbellFri 22nd Jul 2011 11:03
Can’t you just modify the ’Player Movement’ task for this?
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster