Ok, after several months of no work, here is an edited version of Greek School adventure. This time, you can win it. Woo hoo!
Greek School Adventure is my attempt to satirize life in Seminary (preacher school). As such, it may be a bit in-jokey, but please try it anyway and let me know about any advice you have for changing it. Now that the biggest design flaws have been fixed, I hope to be able to concentrate on style flaws (of which there are surely many.)
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Most Helpful Member Reviews1 of 1 people found the following review helpful:
No experience, Sun 3rd Jan 2016
By ParadoxGames - See all my reviews
I did not feel like I was part of the world presented in the adventure.
The game begins in the dark, but you are seated in a desk. "You can't see a blessed thing", the game tells you when you look at almost anything. Strangely, you can see your desk, where you are seated. Most everything in the room can't be interacted with. Most commands return, "Paul gives you a look over, then resumes his searching." I don't know who Paul is, he isn't seen. I managed to turn on my computer and open my backpack. I can't remove anything from the backpack or grab any object or do any other verbs with anything. I try to turn on the coffee maker, and get the message, "The coffee maker can't be turned off or on!" The game seems to boil down to a "guess the verb" exercise, although I'm failing. I can't turn on the lamp on the desk and the computer's light doesn't change your situation.
Eventually, I manage to turn the lamp on with a command that failed several times before, and get a new message, followed by the message about how dark it is. I look at the room anyway, and behold, it is bright!
I can explore the room. I can't wear anything because I can't pick up the clothes in the dresser. I can't go south or west, the two exits, even though the door is open and nothing seems to be blocking it. I can't solve anything because most of the objects act like they're not there. Lazy coding. Just that message about Paul. It's more frustrating than it is challenging. If I could interact with my world around me, maybe I'd not quit after after hundreds of turns, only earning 5 points out of 275 (1/55th of the total score).
0 of 0 people found the following review helpful: Just to pass..., Mon 28th Jan 2008
By Dannymac247 - See all my reviews
No saving the world here. I’ll try to make it more obvious in subsequent versions, however.
0 of 0 people found the following review helpful:
Well written, Fri 25th Jan 2008
By Anonymous - See all my reviews
It was well written but may I ask what the point of the game is. |