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Thu 31st Jan 2008
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I don’t see many games that make use of this kind of npc behavior. If you need help understanding the various movement options for npc’s, this demo is a good one to get started with.
A character can have multiple walks which can be started or stopped with tasks. Also, while the walk is in progress, you can specify that certain tasks are run when the character comes across other characters, or the player, or certain objects. You can also have a specific message to show when the player is in the same room as the character when a particular walk is in progress.
Lots of different options that a creative author can make good use of.