Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Skybreak v 1.2
The Fortress of Fear
Starship Quest
Skybreak v. 1.4
the virtual human
Steve Van Helsing: Process Server
Galen's Quest
The Book Of Jax
Xanix - Xixon Resurgence
Bug Hunt On Menelaus
 
Latest Forum Posts
Seawall or sea wall?
Task restriction question
Default task message
Combi-Lib - an improved standard library
Uploading a new version of your game
Adding Keys to Expressions
Happy birthday RoozdenScoot!
Re: Galen's Quest
POINTS
IntroComp, why not?
 
Latest Reviews
DRAM 321 Final
Goldilocks is a FOX!
Xanix - Xixon Resurgence
Finn's Big Adventure
Bug Hunt On Menelaus
Magor Investigates...
Classic Adventure
Private Eye
Roozden's Color Code Module
Wumpus Hunt

Make a donation

Cursor  Member Reviews - Paint!!! [version 2]

1 Ratings
5 star:
 (0)
4 star:
 (0)
3 star:
 (1)
2 star:
 (0)
1 star:
 (0)
 
 
 
 
 
Average Member Rating
 
 
 
Share your thoughts with other members:
 
Most Helpful First | Newest First

1 of 1 people found the following review helpful:
 
  Madcap comedy, if you can Guess the Verb., Fri 12th Aug 2011
By - See all my reviews

Playing for the first time is somewhat like walking into a mine field as the game's wacky events of varyingly high levels of improbability go off all around the hapless protagonist. Just like in a mine field, however, the triggers that would allow the player to set off most of the comedic bombs in this game are buried by its "Read the Author's Mind" style of puzzle structure. Even playing with the source code visible, I find myself fairly baffled as to how I was supposed to get from point A to point B in many situations-- or even how to start some of them.

Maybe the most annoying part is when I am asked if I have any meteor ore and get rejected with no time to respond, even when it is clear to all present that such material is (for reasons I'll leave vague) readily available.

The real loss here is that the situational humor doesn't withstand several playthroughs. Many of the funny parts won't even be seen by the player unless they can guess the verb and work out the byzantine pathways required in solving chains of sometimes interlocking, sometimes independent puzzles. Lack of player friendliness is a heavy weight on what might otherwise be a light-hearted (even sparkling), surreal sitcom.

Perhaps best played with a walkthrough handy.

Most Helpful First | Newest First

© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster