Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Skybreak v. 1.4
Skybreak v 1.2
the virtual human
Galen's Quest
The Lost Labyrinth of Lazaitch
Magnetic Moon
Starship Quest
Marika the Offering
The PK Girl
The Axe of Kolt
 
Latest Forum Posts
HAPPY BIRTHDAY NickyDude
Happy birthday, Lazzah
News on introComp
News on ParserComp 2025
Text Adventure Literacy Jam 2025
Task restriction question
Seawall or sea wall?
Default task message
Combi-Lib - an improved standard library
Uploading a new version of your game
 
Latest Reviews
DRAM 321 Final
Goldilocks is a FOX!
Xanix - Xixon Resurgence
Finn's Big Adventure
Bug Hunt On Menelaus
Magor Investigates...
Classic Adventure
Private Eye
Roozden's Color Code Module
Wumpus Hunt

Make a donation

Cursor  Member Reviews - Conversation Tree Demo

1 Ratings
5 star:
 (0)
4 star:
 (1)
3 star:
 (0)
2 star:
 (0)
1 star:
 (0)
 
 
 
 
 
Average Member Rating
 
 
 
Share your thoughts with other members:
 
Most Helpful First | Newest First

0 of 0 people found the following review helpful:
 
  Fri 15th Feb 2008
By - See all my reviews

Written by Scurvy Sockpuppet. This demo shows one way to create a conversation tree. Sockpuppet uses the ALR and a variable updated by an expression to track the player’s location in the conversation. Relatively few tasks were needed so it appears to be relatively efficient.

Most Helpful First | Newest First

© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster