Example: I set up a character walk and then set up a task to fire when the PC encounters that character (using a event that fires it every round or using the ’activities’ tab under character movement). The task will fire if the character moves into the PCs room, or if the PC moves into the room the character occupies. But if you move into a room that the character occupies, and that character leaves on the same round, the task will not fire.
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