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Character comes across [ Something/Someone/Somewhere]
Issue Type: |
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Date Submitted: |
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Enhancement |
Open |
Medium |
Wed 28th Dec 2011 |
2 votes
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Found in version: |
Last Updated: |
Completed in version: |
Date Completed: |
Track Changes: |
5.0.22 |
Tue 15th Dec 2015 |
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ElliotM | | Wed 28th Dec 2011 16:43 |
In character walks, we have a pointer function for the player character, "[The Player Character]" but I thought it would be good if we could have some other non-specific type options such as [Someone], [Something], and [Somewhere] which we could then narrow based on conditions such as With Property, Is member of group __, etc.
I'm thinking of a format like this: "If the Character comes across [Someone] with property __, then Display message/execute task/unset task."
We could have other test conditions, but I'd like to be able to check for custom properties or whether a character belongs to a character group/class. For example, you could create a nemesis class and have an action that causes the character to get into a fight with anyone who belongs to that class.
Other useful additions would be [Something] and [Somewhere], for objects and locations respectively. |
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ElliotM | | Tue 15th Dec 2015 03:01 |
Maybe instead of Someone/Something/Somewhere, we allow the author to specify groups in Walk Activities instead of just specific characters/objects/locations. Groups are fairly flexible, so author control of character activities would be enhanced imo. |
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