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Cursor  Allow an event to run ONLY after any successful task completion

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement Open High Wed 26th Sep 2012 1 vote Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.25 Wed 26th Sep 2012 Log In
 
adriftsteWed 26th Sep 2012 08:03
For example: If I have an event that runs every turn and could lead to a detrimental effect on the player (a countdown to an explosion perhaps), it doesn't seem fair that the event would continue counting down if the player has entered a command that fails on restrictions.

If the player enters 'take apple' and the apple isn't visible the event will still run. A typo 'take appel' would still allow the event to run (doesn't exist). However a command typo 'taek apple' would stop the parser in its tracks and the event would not run.

If the event had an option to only run if there has been a succesful task completion in the current turn this would make the game fairer to the player.
 
CampbellWed 26th Sep 2012 08:23
I thought I suspended events/character movement when tasks were not understood, but perhaps not. I'll check.
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