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Auto-save feature
Issue Type: |
Status: |
Priority: |
Date Submitted: |
Votes: |
Enhancement |
Open |
Medium |
Mon 17th Dec 2012 |
5 votes
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Found in version: |
Last Updated: |
Completed in version: |
Date Completed: |
Track Changes: |
5.0.26 |
Sun 4th Aug 2013 |
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BBBen | | Mon 17th Dec 2012 00:22 |
It would be nice to be able to trigger an autosave to the game's directory in a custom filename. Presumably the best way to do this would be in a task action. Multiple autosave files would be ideal. |
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Lazzah | | Fri 1st Feb 2013 13:10 |
This would be especially useful for a "Resurrection" feature. Before entering a potentially fatal situation, the user can trigger an autosave under a defined filename. If the PC is killed during the following situation, the player is asked if they want to be "resurrected". If the player answers Yes then the saved position can be automatically restored to "resurrect" her/him. If the player says No, then the normal quit/death task takes over. |
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| | Sun 4th Aug 2013 18:44 |
If would be nice if there was also a default save name, for example the adventure's name, that could be used as a quicksave for the player or a checkpoint save for the adventure. So the author could put a save to default as a checkpoint right before a dangerous situation. |
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