Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Top Hat
Starship Quest
Magnetic Moon
Ticket to No Where v1.2
the virtual human
Ghost Town
The Fortress of Fear
Revenge of the Space Pirates
Give Me your Lunch Money 2010
The Lost Children
 
Latest Forum Posts
New ADRIFT 5 Game - THE LOST LABYRINTH OF LAZAITCH
Happy Birthday Reelyor
New year resolutions
Online Play again unavailable! (EDIT: Fixed!)
Into 2019
Ectocomp entry
Array Ascii Map Demo
A quick way to search for a specific task in Debugger output
Just a fairy tale
A duh moment..
 
Latest Reviews
The Lost Labyrinth of Lazaitch
Revenge of the Space Pirates
The Call of the Shaman
Starship Quest
Magnetic Moon
Run, Bronwynn, Run!
Shadowpeak
Space detective
Blorbs for Space detective
The Adventures of Postman Matt (and his black and white cat)

Make a donation

Get it from CNET Download.com!
Cursor  Auto generate keys from names

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement Completed Low Sun 3rd Mar 2013 2 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.29 Fri 29th Mar 2013 5.0.30 Fri 29th Mar 2013 Log In
 
CampbellSun 3rd Mar 2013 17:32
Rather than creating Object1, Location2 etc, allow key names to be automatically generated from the item names.

E.g. If you create an item "Torch", the key would be Torch. So then keys make more sense when using them in item functions, e.g. Torch.Location, Torch.Weight etc.
 
CampbellFri 29th Mar 2013 10:49
Done.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster