Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Skybreak v 1.2
Top Hat
The PK Girl
Ectocomp 2011 Compilation
Magnetic Moon
the virtual human
Give Me your Lunch Money 2010
Combined Library Release 2.1
Die Feuerfaust
Starship Quest
 
Latest Forum Posts
V.5 Tips & Tricks Proto type
Will we rule the IFDB?
It's Not Compatible
object keys must start with an english letter
Combined Library Release 2.1 Out
Lost Coastlines
Translating Adrift into Danish
Storing a text variable in Runner question...
HAPPY BIRTHDAY Rotter
Happy New Year
 
Latest Reviews
Just a Fairy Tale
Skybreak v 1.2
Son of Camelot
Camelot 1.05
Alien Diver v13
Museum Heist
The Spectre of Castle Coris
Die Feuerfaust
Penrhyn - Burning Skies #GameJam420
Dreamspun #GameJam420

Make a donation

Cursor  Auto generate keys from names

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement Completed Low Sun 3rd Mar 2013 2 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.29 Fri 29th Mar 2013 5.0.30 Fri 29th Mar 2013 Log In
 
CampbellSun 3rd Mar 2013 17:32
Rather than creating Object1, Location2 etc, allow key names to be automatically generated from the item names.

E.g. If you create an item "Torch", the key would be Torch. So then keys make more sense when using them in item functions, e.g. Torch.Location, Torch.Weight etc.
 
CampbellFri 29th Mar 2013 10:49
Done.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster