Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
The PK Girl
Ghost Town
the virtual human
Top Hat
Emily
The Fortress of Fear
Die Feuerfaust
Give Me your Lunch Money 2010
The Lost Children
The Spectre of Castle Coris
 
Latest Forum Posts
Beginner's Game Competition
Object hyperlinks and contextual menu - How To?
Livingroom / living room ... Why?
How to hide the map from Player?
Gilsoft PAW/Quill
Where's Campbell?
Alternate character prefix
Spelling question
What are you working on in 2017
IT
 
Latest Reviews
The Lost Children
The Fortress of Fear
The Warlord, The Princess & The Bulldog
Die Feuerfaust
The Spectre of Castle Coris
The Dragon Diamond
The Axe of Kolt
Greek School Adventure
All Through the Night
Ghost Town

Make a donation

Get it from CNET Download.com!
Cursor  "Character ignores you" bug

Issue Type: Status: Priority: Date Submitted: Votes:
Bug Completed Medium Wed 27th Jan 2016 1 vote Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.34.1 Thu 17th Mar 2016 5.0.35 Thu 17th Mar 2016 Log In
 
ElliotMWed 27th Jan 2016 03:07
I recently created a conversation topic that was of type 'general command' and 'introduction' with the idea that the character would ask you a question if you greeted them and that the player could respond with a yes or a no to that question.

The problem is that the "character ignores you" response is triggering when the player tries 'say hi' or 'say hi to character', which prevents the player from answering the question attached to the introduction topic.

However, I did find a scenario where you could get around this. I had made a 'greet character' task that had two conversation task actions: 'enter conversation' with referenced character and 'say hi' to referenced character. Using this task to start a conversation instead of using the say task got around the ignore bug.
 
ElliotMWed 27th Jan 2016 09:31
Can confirm a working solution: adding 'enter conversation' with 'reference character' to the task actions for 'ask character about subject', 'tell character about subject', and 'say something to character' solved this issue for me when I had conversation branches coming off of an introduction topic. With that change made, the player was able to answer the question I had made from the introduction topic without the 'ignores you' response appearing.
 
ElliotMWed 27th Jan 2016 18:58
Thread with demo showing bug without the solution applied to the standard library tasks: http://forum.adrift.co/viewtopic.php?f=14&t=11386
 
ElliotMMon 1st Feb 2016 07:05
Unfortunately my changes caused a new problem - introduction only topics will fail to trigger with this idea applied. Demo in thread listed in the previous post.
 
CampbellThu 17th Mar 2016 12:38
Conversation node was not being set when entering an explicit intro. Fixed.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster