Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Skybreak v. 1.4
All Through the Night
Xanix - Xixon Resurgence
Bug Hunt On Menelaus
The Fortress of Fear
A Difficult Puzzle
Magnetic Moon
Alien Diver v15
Jacaranda Jim
Starship Quest
 
Latest Forum Posts
Race against Time Parser Comp. 2024
Testers required for "Book of Jax"
Score system on/off choice?
HAPPY BIRTHDAY NickyDude
Needing help
HAPY BIRTHDAY Lazzah
New game: Thy Dunjohnman
External requests for beta-testers
Any issues with Windows 11 install?
Some excellent loot
 
Latest Reviews
Thy Dunjohnman
Goldilocks is a FOX!
Xanix - Xixon Resurgence
Finn's Big Adventure
Bug Hunt On Menelaus
Magor Investigates...
Classic Adventure
Private Eye
Roozden's Color Code Module
Wumpus Hunt

Make a donation

Cursor  New Restriction - Obj Must Have Been Held/Worn by Character

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement Open High Fri 2nd Dec 2011 1 vote Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.21 Wed 21st Dec 2011 Log In
 
adriftsteFri 2nd Dec 2011 16:21
New Restrictions
Object Must Have Been Held by Character
Object Must Have Been Worn by Character
 
campbellTue 20th Dec 2011 15:56
Wouldn't it be easier to give a character a property that you can set if/when they hold/wear the object? Seems quite an obscure thing to put in as a main restriction.
 
adriftsteWed 21st Dec 2011 08:01
Obscure - maybe.
However if you are checking more than one object the number of properties to check could dramatically increase.

Also, this may be taken care of already, if the PC changes character this could then be used to check if the PCs previous character has held or worn items.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster