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Cursor  Character comes across [ Something/Someone/Somewhere]

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement Open Medium Wed 28th Dec 2011 2 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.22 Tue 15th Dec 2015 Log In
 
ElliotMWed 28th Dec 2011 16:43
In character walks, we have a pointer function for the player character, "[The Player Character]" but I thought it would be good if we could have some other non-specific type options such as [Someone], [Something], and [Somewhere] which we could then narrow based on conditions such as With Property, Is member of group __, etc.

I'm thinking of a format like this: "If the Character comes across [Someone] with property __, then Display message/execute task/unset task."

We could have other test conditions, but I'd like to be able to check for custom properties or whether a character belongs to a character group/class. For example, you could create a nemesis class and have an action that causes the character to get into a fight with anyone who belongs to that class.

Other useful additions would be [Something] and [Somewhere], for objects and locations respectively.
 
ElliotMTue 15th Dec 2015 03:01
Maybe instead of Someone/Something/Somewhere, we allow the author to specify groups in Walk Activities instead of just specific characters/objects/locations. Groups are fairly flexible, so author control of character activities would be enhanced imo.
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