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Cursor  Move darkness checks to scope checking.

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement Open High Mon 26th Mar 2012 1 vote Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.22 Mon 26th Mar 2012 Log In
 
adriftsteMon 26th Mar 2012 15:19
Currently scope checking happens before restrictions are acted upon. This means that any disambiquity requests also happen before restricitons are acted upon.

Meaning in a dark room where there a two similar items the player is asked for object clarification before being told that the object cannot be seen because it is too dark. Thus, potentially, giving away spoilers.
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