Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Skybreak v. 1.4
InsideADRIFT #41
Magnetic Moon
Yon Astounding Castle! of some sort
Give Me your Lunch Money 2010
The Fortress of Fear
ECTOCOMP 2010
Starship Quest
Skybreak v 1.2
The Screen Savers on Planet X
 
Latest Forum Posts
Hiding direction pointers?
Walk-throughs
Compiling for Mac and Android
Formatting Text & Graphics Displays
Hot IF topics
Happy birthday, Lumin
EctoComp 2025 ready for entries
Happy birthday Myst
Happy birthday Ardi
Happy birthday Campbell
 
Latest Reviews
DRAM 321 Final
Goldilocks is a FOX!
Xanix - Xixon Resurgence
Finn's Big Adventure
Bug Hunt On Menelaus
Magor Investigates...
Classic Adventure
Private Eye
Roozden's Color Code Module
Wumpus Hunt

Make a donation

Cursor  Automatically unlock doors if the key is carried

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement Open Medium Wed 24th Oct 2012 2 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.26 Sat 3rd Nov 2012 Log In
 
rotterWed 24th Oct 2012 05:43
I think it would be a good idea to change the logic of unlock/open so that if the PC is carrying the appropriate key, open will automatically unlock and unlock will automatically open.
 
campbellWed 24th Oct 2012 08:21
This should be possible with changes to the library.
 
LazzahSat 3rd Nov 2012 07:49
This should be switchable, not everyone will want this to automatically happen in their adventures.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster