Create your own Interactive Fiction
Home
|
News
|
Screenshots
|
Download
|
Games
|
Forum
|
Help
|
Links
Welcome Guest
Register
|
Login
Popular Games
Skybreak v. 1.4
InsideADRIFT #41
Magnetic Moon
Yon Astounding Castle! of some sort
Give Me your Lunch Money 2010
The Fortress of Fear
ECTOCOMP 2010
Starship Quest
Skybreak v 1.2
The Screen Savers on Planet X
Latest Forum Posts
Hiding direction pointers?
Walk-throughs
Compiling for Mac and Android
Formatting Text & Graphics Displays
Hot IF topics
Happy birthday, Lumin
EctoComp 2025 ready for entries
Happy birthday Myst
Happy birthday Ardi
Happy birthday Campbell
Latest Reviews
DRAM 321 Final
Goldilocks is a FOX!
Xanix - Xixon Resurgence
Finn's Big Adventure
Bug Hunt On Menelaus
Magor Investigates...
Classic Adventure
Private Eye
Roozden's Color Code Module
Wumpus Hunt
Automatically unlock doors if the key is carried
Issue Type:
Status:
Priority:
Date Submitted:
Votes:
Enhancement
Open
Medium
Wed 24th Oct 2012
2 votes
Found in version:
Last Updated:
Completed in version:
Date Completed:
Track Changes:
5.0.26
Sat 3rd Nov 2012
Log In
rotter
Wed 24th Oct 2012 05:43
I think it would be a good idea to change the logic of unlock/open so that if the PC is carrying the appropriate key, open will automatically unlock and unlock will automatically open.
campbell
Wed 24th Oct 2012 08:21
This should be possible with changes to the library.
Lazzah
Sat 3rd Nov 2012 07:49
This should be switchable, not everyone will want this to automatically happen in their adventures.
©
2013 Campbell Wild. All rights reserved.
|
Contact the Webmaster