Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Skybreak v. 1.4
Skybreak v 1.2
The Fortress of Fear
Lost Coastlines
the virtual human
Classic Adventure
The Lost Labyrinth of Lazaitch
Starship Quest
The Dwarf of Direwood Forest
The Last Expedition
 
Latest Forum Posts
Preventing character property being executed?
ParserComp 2024 site is up
HAPPY BIRTDAY RoozdenScoot!
Copyright limitations?
Search Function Not Working In Windows 11
errors
Forum site error
The Book of Jax - The Adventures of Alaric Blackmoon # 10
HAPPY BIRTHDAY DazaKiwi
HAPPY BIRTHDAY ralphmerridew
 
Latest Reviews
Xanix - Xixon Resurgence
Finn's Big Adventure
Bug Hunt On Menelaus
Magor Investigates...
Classic Adventure
Private Eye
Roozden's Color Code Module
Wumpus Hunt
Lost Coastlines
The Lost Labyrinth of Lazaitch

Make a donation

Cursor  Double index arrays

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement Open Medium Thu 16th May 2013 3 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.30.1 Fri 17th May 2013 Log In
 
Thu 16th May 2013 08:42
Right now you only have single arrays, but double arrays would make things a lot more flexible. Especially if you'd like to write customized different responses. (Using text arrays).

Say the first index of the array would keep track of how far you are in the quest, or, the mood of the character you are talking with. The second index would result in different responses.

An example for a double index text array.

AskAboutJob_TextArray[1][1] "None of your business."
AskAboutJob_TextArray[1][2] "What it's to you?"
AskAboutJob_TextArray[1][3] "I'm not discussing that."
AskAboutJob_TextArray[2][1] "Well, I'm jobless."
AskAboutJob_TextArray[2][2] "What job, I have none."
AskAboutJob_TextArray[2][3] "I wish I had one."
AskAboutJob_TextArray[3][1] "I'm glad you asked! You see, I have no job. Do you know of a good job for me?"
AskAboutJob_TextArray[3][2] "Finally someone who cares! I am jobless since the great famine."
AskAboutJob_TextArray[3][3] "Well pal, I lost my job last year with the big famine and all."
 
saabieFri 17th May 2013 06:06
The workaround for this is just to calculate the indexes yourself.
ie. AskAboutJob_TextArray[ QuestNum*3+Mood ]
(Note that QuestNum starts at 0 and Mood starts at 1)
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster