Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Skybreak v 1.3
Skybreak v 1.2
The Dragon Diamond
The Fortress of Fear
The Challenge comp.
Die Feuerfaust
The Axe of Kolt
Jacaranda Jim
Symphonica 64
Back Home
 
Latest Forum Posts
Question re: Shelves
How to properly use prefix with character names?
STAND ON OBJECTS
A Cabinet of Infocom
TALP Jam 2022 Games released
Spring Thing 2022
Hint System Library
Available Fonts
Parsercomp 2022 has started
Book case or book shelf
 
Latest Reviews
The Dead of Winter
The Escape!
The Odd Competition
Grandpa's Ranch - Play Online Version
The Dwarf of Direwood Forest
Return To Castle Coris
Alien Diver v15
The Axe of Kolt
Illumina (Version #3)
A Difficult Puzzle

Make a donation

Cursor  Variable Wait length

Issue Type: Status: Priority: Date Submitted: Votes:
Bug Completed Low Fri 12th Jul 2013 3 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.30.1 Tue 13th Aug 2013 5.0.31 Tue 13th Aug 2013 Log In
 
Fri 12th Jul 2013 07:45
Wait is presently set at the game options level. It would be convenient if this was a overridable standard library task with a variable length.
This would allow a player to wait a specific number of turns or allow creator defined "sleep" task or tasks that take a set number of turns.
 
Sun 14th Jul 2013 15:40
Actually after testing it out, changing the wait length in options doesn't actually do anything. It is always 3 turns regardless.
 
CampbellTue 13th Aug 2013 09:03
Wait turns wasn't being saved. Fixed.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster