Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Skybreak v 1.2
The Dwarf of Direwood Forest
Starship Quest
The Dragon Diamond
The PK Girl
Die Feuerfaust
Magnetic Moon
the virtual human
The Axe of Kolt
The Fortress of Fear
 
Latest Forum Posts
2020 Xyzzy Awards winners announced 8th of October
Sir Clive Sinclair dies at aged 81
Taking an object
PUT ALL problem
How do I avoid stripping when player uses put all in object?
Combi-Lib 4.2 Released
HAPPY BIRTHDAY Campbell
It puzzles me ;-)
Unlock/lock restrictions
Based games
 
Latest Reviews
The Dwarf of Direwood Forest
Return To Castle Coris
Alien Diver v15
The Axe of Kolt
Illumina
A Difficult Puzzle
The Garden Party
P/o Prune's mini comp.
I Summon Thee!
Sophia or Wisdom Defined

Make a donation

Cursor  Exits function of Locations not working

Issue Type: Status: Priority: Date Submitted: Votes:
Bug Completed Medium Tue 3rd Sep 2013 1 vote Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.31.4 Sun 6th Jul 2014 5.0.32 Sun 6th Jul 2014 Log In
 
saabieTue 3rd Sep 2013 16:44
If I print:
Location1.Exits
Location1.Exits.List
Location1.Exits.Count

I Get:
Location1.Exits
North, west, in and out
4

I need the Location1.Exits to give me the exits in a form I can use in an execute task action, to pass the valid directions to a task with a %direction% reference.
I wish to use this to check what items are in all of the adjacent locations to the players location.
 
CampbellSun 6th Jul 2014 19:35
Fixed.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster