Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Pete's Punkin Junkinator
Skybreak v. 1.4
Ectocomp 2009
The Sisters
Synonymizer
The Makeshift Magician
Return to Camelot
Escape to New York v1.1
Notebook Demo
Hold Breath
 
Latest Forum Posts
Belated happy birthday saabie!
Object groups?
Happy birthday Denk & Andrew
InsideADRIFT Back Issues
EctoComp 2025 GAMES RELEASED, ONE ADRIFT GAME!
Hi everyone
Happy birthday, David
Good advice from an IF Comp Winner
Hiding direction pointers?
Walk-throughs
 
Latest Reviews
DRAM 321 Final
Goldilocks is a FOX!
Xanix - Xixon Resurgence
Finn's Big Adventure
Bug Hunt On Menelaus
Magor Investigates...
Classic Adventure
Private Eye
Roozden's Color Code Module
Wumpus Hunt

Make a donation

Cursor  Output Text Action

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement Open High Fri 14th Aug 2015 2 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.33.1 Fri 14th Aug 2015 Log In
 
LazzahFri 14th Aug 2015 15:13
This would be a new action where it will output a specified bit of text to the screen.

So you could have:

Set variable MyNumber to 1
Output text "MyNumber is %MyNumber%"
Increase variable MyNumber by 1
Output text "MyNumber is now %MyNumber%"

So the output would be:

MyNumber is 1
MyNumber is now 2

And those Output text actions could also contain waitkey, e.g.

Output text "<waitkey>"

This would have the effect of pausing the processing so that the Runner would not "skip" a location where text is displayed and no gameplay takes place (i.e. just a keypress happens). See forum thread http://forum.adrift.co/viewtopic.php?f=14&p=99983#p99929
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster