Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Pete's Punkin Junkinator
Skybreak v. 1.4
The Sisters
Synonymizer
Notebook Demo
The Makeshift Magician
Escape to New York v1.1
Ectocomp 2009
Hold Breath
Okt. 31
 
Latest Forum Posts
Constellaris Court
Happy birthday reelyor
New Game Uploaded: THINGS THAT GO BUMP IN THE NIGHT
Dominion of Darkness - interactive story of the Dark Lord/Lady
Belated happy birthday saabie!
Object groups?
Happy birthday Denk & Andrew
InsideADRIFT Back Issues
Hi everyone
EctoComp 2025 RESULTS ARE UP!
 
Latest Reviews
DRAM 321 Final
Goldilocks is a FOX!
Xanix - Xixon Resurgence
Finn's Big Adventure
Bug Hunt On Menelaus
Magor Investigates...
Classic Adventure
Private Eye
Roozden's Color Code Module
Wumpus Hunt

Make a donation

Cursor  Item function .Count should have .List's true/false option

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement Open Medium Sat 19th Dec 2015 3 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.34.1 Sat 19th Dec 2015 Log In
 
saabieSat 19th Dec 2015 02:20
.Count and .List are often used together, so .Count should display the number of items that .List is listing.
But .List has an option .List(True|False) that indicates whether anything on or in the items in the list should also be listed.

.Count should have this same option so that can include all of the items that .List is listing.

Note also that .Count and .List should not be listing any objects that has Seen=False (Such as those inside of a locked container that the player has never seen inside of)
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster