Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Museum Heist
Ectocomp 2009
Marika the Offering
Skybreak v. 1.4
The Cellar
The Fortress of Fear
Bug Hunt On Menelaus
Lost Coastlines
Revenge of the Space Pirates
Pete's Punkin Junkinator
 
Latest Forum Posts
Bug with keys
Happy birthday ralphmerridew
"Player" vs. [The Player Character]
ADRIFT Runner on US keyboard
Dominion of Darkness - interactive story of the Dark Lord/Lady
Re-close a door without the player doing it
Conversations
Another Car problem
It's been too long!
Keyfob problem
 
Latest Reviews
DRAM 321 Final
Goldilocks is a FOX!
Xanix - Xixon Resurgence
Finn's Big Adventure
Bug Hunt On Menelaus
Magor Investigates...
Classic Adventure
Private Eye
Roozden's Color Code Module
Wumpus Hunt

Make a donation

Cursor  Action> Set property For Location (Tweak) - Players Location

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement Open Medium Sun 17th Jul 2016 1 vote Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.35.3 Sun 17th Jul 2016 Log In
 
DazaKiwiSun 17th Jul 2016 05:00
Could we have 'Players Location' added to the list of Location options in Action> Set Property etc..

There is no way (short of making a task to check and match every location created in the game) to alter any location properties dynamically without being specific. I want to read a location integer property from any location the player goes to.


© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster