Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Skybreak v 1.2
The Dwarf of Direwood Forest
The Dragon Diamond
The PK Girl
Die Feuerfaust
Starship Quest
Magnetic Moon
The Axe of Kolt
The Fortress of Fear
I Summon Thee!
 
Latest Forum Posts
Combi-Lib 4.3(beta) ready for testing
Virus problem still around
2020 Xyzzy Awards winners announced 8th of October
Sir Clive Sinclair dies at aged 81
Taking an object
PUT ALL problem
How do I avoid stripping when player uses put all in object?
Combi-Lib 4.2 Released
HAPPY BIRTHDAY Campbell
It puzzles me ;-)
 
Latest Reviews
The Dwarf of Direwood Forest
Return To Castle Coris
Alien Diver v15
The Axe of Kolt
Illumina
A Difficult Puzzle
The Garden Party
P/o Prune's mini comp.
I Summon Thee!
Sophia or Wisdom Defined

Make a donation

Cursor  %objects% followed by optional word, e.g. {down} causes problems

Issue Type: Status: Priority: Date Submitted: Votes:
Bug New Medium Mon 24th Feb 2020 3 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.35.3 Mon 24th Feb 2020 Log In
 
DenkMon 24th Feb 2020 09:19
This bug is best described with an example.

In the library task "Drop Objects" the command field is by default:
[drop/put down] %objects%
put %objects% down

Now change the command field to:
[drop/put/put down] %objects% {down}

In both cases, if you type DROP BASKET then ADRIFT says:
Ok, you put down the basket.

But in the latter case, if you type Look or Inventory you will see that the player is still holding the basket!

The problem is described more in this thread:
http://forum.adrift.co/viewtopic.php?f=14&p=107501#p107501
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster