Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Skybreak v. 1.4
InsideADRIFT #41
Magnetic Moon
Give Me your Lunch Money 2010
Yon Astounding Castle! of some sort
The Fortress of Fear
ECTOCOMP 2010
Starship Quest
Skybreak v 1.2
The Screen Savers on Planet X
 
Latest Forum Posts
Hiding direction pointers?
Walk-throughs
Formatting Text & Graphics Displays
Compiling for Mac and Android
Happy birthday, Lumin
EctoComp 2025 ready for entries
Happy birthday Myst
Hot IF topics
HAPPY BIRTHDAY NickyDude
Happy birthday Ardi
 
Latest Reviews
DRAM 321 Final
Goldilocks is a FOX!
Xanix - Xixon Resurgence
Finn's Big Adventure
Bug Hunt On Menelaus
Magor Investigates...
Classic Adventure
Private Eye
Roozden's Color Code Module
Wumpus Hunt

Make a donation

Cursor  %objects% followed by optional word, e.g. {down} causes problems

Issue Type: Status: Priority: Date Submitted: Votes:
Bug New Low Mon 24th Feb 2020 2 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.35.3 Mon 24th Feb 2020 Log In
 
DenkMon 24th Feb 2020 09:19
This bug is best described with an example.

In the library task "Drop Objects" the command field is by default:
[drop/put down] %objects%
put %objects% down

Now change the command field to:
[drop/put/put down] %objects% {down}

In both cases, if you type DROP BASKET then ADRIFT says:
Ok, you put down the basket.

But in the latter case, if you type Look or Inventory you will see that the player is still holding the basket!

The problem is described more in this thread:
http://forum.adrift.co/viewtopic.php?f=14&p=107501#p107501

NB: IT MAY BE DANGEROUS TO FIX THIS AS IT MAY CAUSE EXISTING GAMES TO MISBEHAVE.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster