Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Skybreak v 1.2
Treasure Hunt in the Amazon
The PK Girl
Illumina
Starship Quest
Magnetic Moon
Die Feuerfaust - The Fist of Fire
The Garden Party
The Call of the Shaman
the virtual human
 
Latest Forum Posts
HAPPY BIRTHDAY NickyDude
My latest W.I.P
Happy Birthday Rovarsson
Klockwerk's WIPs
HAPPY BIRTHDAY, Lazzah
How to get object from character?
New Website
Fantasy Kingdom Sim
Newbie questions: "Remove all" / Space suit restrictions.
Carrying the Cat
 
Latest Reviews
Alien Diver v15
The Axe of Kolt
The Lost Children
Illumina
The Garden Party
A Difficult Puzzle
Regrets
A Party to Murder
Skybreak v 1.2
P/o Prune's mini comp.

Make a donation

Cursor  %objects% followed by optional word, e.g. {down} causes problems

Issue Type: Status: Priority: Date Submitted: Votes:
Bug New Medium Mon 24th Feb 2020 3 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.35.3 Mon 24th Feb 2020 Log In
 
DenkMon 24th Feb 2020 09:19
This bug is best described with an example.

In the library task "Drop Objects" the command field is by default:
[drop/put down] %objects%
put %objects% down

Now change the command field to:
[drop/put/put down] %objects% {down}

In both cases, if you type DROP BASKET then ADRIFT says:
Ok, you put down the basket.

But in the latter case, if you type Look or Inventory you will see that the player is still holding the basket!

The problem is described more in this thread:
http://forum.adrift.co/viewtopic.php?f=14&p=107501#p107501
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster