Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Museum Heist
Ectocomp 2009
Skybreak v. 1.4
Marika the Offering
The Fortress of Fear
The Cellar
Jacaranda Jim
Pete's Punkin Junkinator
Bug Hunt On Menelaus
Revenge of the Space Pirates
 
Latest Forum Posts
Many alternative descriptions per Location or Object
Combi-Lib - an improved standard library
Bug with keys
Happy birthday ralphmerridew
"Player" vs. [The Player Character]
Dominion of Darkness - interactive story of the Dark Lord/Lady
ADRIFT Runner on US keyboard
Re-close a door without the player doing it
It's been too long!
Conversations
 
Latest Reviews
DRAM 321 Final
Goldilocks is a FOX!
Xanix - Xixon Resurgence
Finn's Big Adventure
Bug Hunt On Menelaus
Magor Investigates...
Classic Adventure
Private Eye
Roozden's Color Code Module
Wumpus Hunt

Make a donation

Cursor  Add "Follow/Find Object" as a step in an NPC walk

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement Open Low Thu 12th May 2011 1 vote Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.18 Tue 15th Dec 2015 Log In
 
ElliotMThu 12th May 2011 00:42
We already have "Follow Character" availabe as a step in an NPC walk, but what about a "Follow/Find Object" that could lead the NPC to the location of an object?
 
ElliotMTue 15th Dec 2015 02:54
Revisited this suggestion and realized the work around for this is rather simple - create and update a room group containing the location of the object.

It also gets around the problem of sending a character to an object set to static that exists in multiple locations, though getting to the closest instance of such an object would be close enough in my opinion, but here again static objects existing in more than one location already use room groups.

On that note I've changed the priority to low, though it can be closed as I have a way to do this if I need it.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster