Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Skybreak v. 1.4
Skybreak v 1.2
The Fortress of Fear
Lost Coastlines
the virtual human
Classic Adventure
The Dwarf of Direwood Forest
Starship Quest
The Lost Labyrinth of Lazaitch
The Lost Children
 
Latest Forum Posts
Preventing character property being executed?
ParserComp 2024 site is up
HAPPY BIRTDAY RoozdenScoot!
Copyright limitations?
errors
Search Function Not Working In Windows 11
Forum site error
The Book of Jax - The Adventures of Alaric Blackmoon # 10
HAPPY BIRTHDAY DazaKiwi
HAPPY BIRTHDAY ralphmerridew
 
Latest Reviews
Classic Adventure
Private Eye
Roozden's Color Code Module
Wumpus Hunt
Lost Coastlines
The Lost Labyrinth of Lazaitch
October 31st (Post comp.)
The Euripides Enigma
AI
Hint System Library - Release 1

Make a donation

The Nonsense Machine 6000
By
2 out of 5 (1 review)  
Download
thenonsensemachine6000.zip
thenonsensemachine6000.zip

"The Nonsense Machine 6000 is here! Have up to one million random bits of nonsense and as an added bonus: export the alr file to create your own random bits of nonsense! Guaranteed to be an essential edition to any die hard Nonsense Machine fan!!! As I said before, I need a life..."

Cursor  Details
Genre: Fiction 
Language: Unknown 
IFID: Unknown 
Category: Complete adventure 
Forgiveness rating: Unknown 
Total Downloads: 147 
Online Plays: 4 
File Size: 6 Kb 
Version: Unknown
 

Cursor  Member Reviews
1 Ratings
5 star:
 (0)
4 star:
 (0)
3 star:
 (0)
2 star:
 (1)
1 star:
 (0)
 
 
 
 
 
Average Member Rating
 
 
 
Share your thoughts with other members:
 
Most Helpful Member Reviews

0 of 0 people found the following review helpful:
 
  Interesting experiment needs polish from an ugly Albanian woodchipper with no face, Mon 1st Dec 2008
By - See all my reviews

What time I spent with this this game I did enjoy. It held my attention for maybe three minutes.

Some extra proofreading would have helped this game, as would some variation in the structure of its output. The interspersing of variables throughout variables could have helped accomplish this, although working all of that into the game with a nice network of dependencies, etc. would a while (understatement).

Overall, felt like I could have gotten more from it, but not entirely dissatisfied with the download.

© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster