Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Skybreak v 1.3
Skybreak v 1.2
Give Me your Lunch Money 2010
The Euripides Enigma
Asylum
The Fortress of Fear
Die Feuerfaust
The Axe of Kolt
Starship Quest
The Adventures of Postman Matt (and his black and white cat)
 
Latest Forum Posts
David W's works in progress
Testers Required For "Finn's Big Adventure"
Bug sometimes ruining responses to ambiguity questions.
Roozden's Expanded Colors Module
Help with WIP Please
'Display Only Once' bug?
Object inside another object which is on another object cannot be seen
Lazzah's Latest W.I.P.
Character in container bug - reported in 2013, keep it in mind
Parser comp certificate
 
Latest Reviews
October 31st (Post comp.)
The Euripides Enigma
AI
Hint System Library - Release 1
The Dead of Winter
The Escape!
The Odd Competition
Grandpa's Ranch - Play Online Version
The Dwarf of Direwood Forest
Return To Castle Coris

Make a donation

GPS Demo Ver 1.2
By
Not yet rated (1 review)  
Download
GPSDemo_Ver1_2.zip
GPSDemo_Ver1_2.zip

This is Version 1.2 of my GPS system. I have fixed the bug Ralphmerridew has pointed out to me where the user types, for example, " Go North ", and the reading is not updated.


Cursor  Details
Genre: Fiction 
Language: Unknown 
IFID: Unknown 
Category: Demo/Incomplete adventure 
Forgiveness rating: Unknown 
Total Downloads: 84 
File Size: 4 Kb 
Version: Unknown
 

Cursor  Member Reviews
0 Ratings
5 star:
 (0)
4 star:
 (0)
3 star:
 (0)
2 star:
 (0)
1 star:
 (0)
 
 
 
 
 
Average Member Rating
Not yet rated (0 member ratings)
 
 
 
Share your thoughts with other members:
 
Most Helpful Member Reviews

0 of 0 people found the following review helpful:
 
Thu 31st Jan 2008
By - See all my reviews

I wrote this awhile ago but have since come to the conclusion that there aren’t that many uses for it. It is built upon over-riding all the compass directions so that you can update the variables depending on what direction you go. If you have a complicated map, something like this would be hard to make use of as you would have to program additional tasks to take care of all the exceptions. If your game had a large grid of wilderness locations, something like this would come in handy. On the other hand, large amounts of empty locations look rather poor unless you have a purpose for them.

© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster