Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Skybreak v 1.2
The PK Girl
Die Feuerfaust
Top Hat
I Summon Thee!
Starship Quest
Magnetic Moon
Jacaranda Jim
The Spectre of Castle Coris
Sophia or Wisdom Defined
 
Latest Forum Posts
Dropping object in a dark location
A dificult puzzle
Adrift built-in hint system?
how to add password protection
Play Online Error
Making a safe locked with a keycode
Adventure Jam 2021
Will we rule the IFDB?
P/o Prune's mini competition
Princess Illumina - help needed
 
Latest Reviews
Skybreak v 1.2
P/o Prune's mini comp.
I Summon Thee!
Sophia or Wisdom Defined
Just a Fairy Tale
Son of Camelot
Camelot 1.05
Alien Diver v13
Museum Heist
The Spectre of Castle Coris

Make a donation

Cursor  Member Reviews - Event Demo

1 Ratings
5 star:
 (1)
4 star:
 (0)
3 star:
 (0)
2 star:
 (0)
1 star:
 (0)
 
 
 
 
 
Average Member Rating
 
 
 
Share your thoughts with other members:
 
Most Helpful First | Newest First

0 of 0 people found the following review helpful:
 
  Thu 31st Jan 2008
By Dr. Orange - See all my reviews

In making a working Timer, David makes use of Events, Tasks, and variables. If you take a look at how he did it in the generator, it should be rather easy to understand how its supposed to work as things are clearly labeled. If you want to make something that is dependent on knowing the number of turns that have passed, than this is a good demo to look at.

Note: When you test the demo, make sure auto-complete is off, as the command to start the timer is n. If you wanted to do something similar in a real game, you would want to cover north, go n, and go north in addition to n in your task overriding north.

Most Helpful First | Newest First

© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster