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Thu 31st Jan 2008
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In making a working Timer, David makes use of Events, Tasks, and variables. If you take a look at how he did it in the generator, it should be rather easy to understand how its supposed to work as things are clearly labeled. If you want to make something that is dependent on knowing the number of turns that have passed, than this is a good demo to look at.
Note: When you test the demo, make sure auto-complete is off, as the command to start the timer is n. If you wanted to do something similar in a real game, you would want to cover north, go n, and go north in addition to n in your task overriding north.