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Cursor  Member Reviews - The Axe of Kolt

3 Ratings
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 (1)
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 (1)
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 (0)
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1 of 1 people found the following review helpful:
 
  The Axe of Kolt, Mon 21st Mar 2016
By Denk - See all my reviews

The Axe of Kolt is what text adventures is all about. Set in a standard fantasy setting with wizards, dwarfs, witches etc., the game is huge but divided into four parts so that it never become unmanageable. The game is tough though. Luckily there is a VOCAB command for each part, inspiring the player when stuck with a list of relevant verbs. And if everything fails the player can send an e-mail to the author, which was needed some times.

Highly recommended.


1 of 1 people found the following review helpful:
 
  A game well worth playing, Mon 14th Dec 2015
By P/o Prune - See all my reviews

The game is well written and Lazzah has managed to create a great atmosphere. It's a big (huge) game so you'll need patience and a lot of time which could be seen as a drawback in these busy days of time. The puzzles are fair but demands that you think a little :-) This is not a game you finish while sipping your afternoon tea.

This is a review section and should not turn into a discussion forum but I feel in all fairness to Lazzah and his game I need to comment on BloetranTheGood review:

Regarding the colour I can only assume that he has played the online version. I downloaded the Blorb and there the options page clearly states that the game should be played "Cyan on Black"


0 of 1 people found the following review helpful:
 
Tue 23rd Jun 2015
By highways - See all my reviews

(Not yet ready for a full review) A very complex game which needs a great deal of thought.


0 of 4 people found the following review helpful:
 
  Dreadful color scheme!, Sat 12th Dec 2015
By BloetranTheGood - See all my reviews

Yellow and red on black is really incredibly awful. I had to change the background to light grey and force the font to black with an Arial font.

It's very well-written technically but there are some distracting problems (in addition to the god-awful colors):

1. Cardinal directions should not be capitalized.
2. NE, SE should be expanded to northeast and southeast.

I'd be very interested in playing another version if these things were fixed. The way it is now, it's too difficult to concentrate on the story.

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