Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Marika the Offering
The Axe of Kolt
The Book Of Jax
Lost Coastlines
Skybreak v 1.2
The Lost Labyrinth of Lazaitch
The Fortress of Fear
Skybreak v. 1.4
Top Hat
Algernon's Conundrum
 
Latest Forum Posts
New ADRIFT 5 Game - THE LOST LABYRINTH OF LAZAITCH
Password Cracking
Object name autocapitalized when task run
D-Day
Happy birthday, Rotter
Text Adventure Literacy Jam 2025
People's Champion Tournament
HAPPY NEWYEAR
Crazy Commands
Merry Christmas everyone
 
Latest Reviews
DRAM 321 Final
Goldilocks is a FOX!
Xanix - Xixon Resurgence
Finn's Big Adventure
Bug Hunt On Menelaus
Magor Investigates...
Classic Adventure
Private Eye
Roozden's Color Code Module
Wumpus Hunt

Make a donation

Cursor  IF expression not resolved before actions execution

Issue Type: Status: Priority: Date Submitted: Votes:
Bug Completed Low Sun 26th Oct 2014 1 vote Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.32.1 Thu 30th Oct 2014 5.0.33 Thu 30th Oct 2014 Log In
 
ice_wantedSun 26th Oct 2014 16:22
Create a new task:
- Check "Display completion message before executing actions"
- Add the action: Move every help by player to the player's location
- Add the action: Move every worn by player to the player's location
- Add the following text : Player.WornAndHeld.Count
- Add the following text : <#IF(Player.WornAndHeld.Count=1,"object","objects")#>

Execute the task making sure the player is carrying at least one object. The first line of text will resolve to 1, while the IF expression will resolve to 0=1 (instead of 1=1).


Work around: Create 2 alternate text tabs. The first one using Player.WornAndHeld.Count=1 as a restriction and Player.WornAndHeld.Count>1 for the second. Adjust the text to fit the multiple tabs (Lots more work to add a single "s" to the text).
 
campbellThu 30th Oct 2014 23:58
Fixed.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster