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Cursor  Secondary Work Spaces for larger projects

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement New Low Tue 15th Oct 2019 2 votes Vote Up Vote Down
Found in version: Last Updated: Completed in version: Date Completed: Track Changes: Tue 15th Oct 2019 Log In
DazaKiwiTue 15th Oct 2019 23:47
Similar to how in the map window we can have another page added for more space to add locations. I wonder if we had something like this for the main developer window where in a manner of words could have 2-3 workspaces with specific folders open in them and be able to name the tabs for these secondary workspaces.

Why would this be needed? for larger projects we could have
specific folders open in one workspace at all times and another set in the other. When working on complex gameplay systems such as combat or perhaps one workspace is used for all objects created etc or have the map window open big.

This idea would support faster work flow and organization for larger projects.

We could drag a folder up to the tab area to send it to another workspace. There could be added into main options close all workspaces which all folders will return to the main workspace which is what we currently have by default.

If we search for task and in the search results window click on open folder the developer would just jump to the workspace where it exists.

For better Organization:
You could even color code the tabs and in the main Tasks window that shows the smaller folder icon tree could have folders that are in other workspaces to denote which by color.
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