You are Alaric Blackmoon, Duke of the Duchy of Charlton in the kingdom of Hecate. The stories of your exploits in finding the lost "Axe of Kolt" and solving the mystery of "The Spectre of Castle Coris" have spread far and wide, even across the seas.
A deputation of Teutonic Knights from the Hanseatic League, a confederation of City-states far to the south across the Baltic sea, have come to ask for your help in find the stolen symbol of the federation, "The Fist of Fire" - or in their language, "Die Feuerfaust".
Eager for some action, you readily agree, and set sail for Lubeck, the capital of the Hanseatic League. However, a violent storm hits the ship one night driving it onto a reef. You are thrown overboard and manage to cling to a broken spar.
You are knocked unconscious and wake up next morning on a deserted beach.
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Use FRANKENDRIFT to play the game if you are playing on a MacOS or Linux computer. Download FrankenDrift from Here.
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Other games in the "Alaric Blackmoon" series:
Episode 1: The Axe of Kolt
Episode 2: The Spectre of Castle Coris
Episode 4: The Fortress of Fear
Episode 5: The Lost Children
Episode 6: The Call of the Shaman
Episode 7: The Lost Labyrinth of Lazaitch
Episode 8: Return to Castle Coris
Episode 9: XANIX - Xixon Resurgence
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Adventures in the World of Alaric Blackmoon Series:
Episode 1: Run, Bronwynn, Run!
Episode 2: The Dwarf of Direwood Forest
Episode 3: Finn's Big Adventure
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The Intrepid Space Adventures of Mike Erlin:
Chapter 1: Magnetic Moon
Chapter 2: Starship Quest
Chapter 3: Revenge of the Space Pirates
Chapter 4: The Euripedes Enigma
Chapter 5: Bug Hunt On Menelaus
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Most Helpful Member Reviews1 of 1 people found the following review helpful: Great game!, Sat 28th May 2016
By Denk - See all my reviews
Die Feuerfaust - The Fist of Fire is the third episode in the Alaric Blackmoon series. Having played the first two episodes, I had big expectations to the game. I was not disappointed! I must mention here, that I played this game as a beta-tester but luckily that did not spoil the fun!
The objective of the game is to obtain and return the stolen Fist of Fire (die Feuerfaust). You start out by sailing to Lubeck but unfortunately a storm hits the ship and you are cast overboard. The next morning you wake up on an empty beach and you have to find your way to Lubeck from here.
The game is very varied, bringing you to various places such as a hamlet, a village, a town, some cities, a forest and an encampment. The game has more magic than previous episodes in the series, which I like. The puzzles are great, often involving magic, and as previous episodes this game is very well implemented.
To summarize, this is a great game!
0 of 0 people found the following review helpful: Rags to Riches... a second time., Tue 12th May 2020
By rovarsson - See all my reviews
Die Feuerfaust is the third installment in the Alaric Blackmoon-series by Larry Horsfield. Having played and tested the previous two, I knew pretty much what I was in for, and looking forward to it.
I was not disappointed. Unapologetic (have I used this word in an Alaric-review before? I just might have...) oldschool adventuring, big and varied settings, some use of magic, some killing of foes, and at least one very elaborate, well thought out puzzle (Have you ever tried any horseriding? Wait til you try riding a wild Zampf).
Also: some lack in depth of implementation and interactivity in the large and sprawling settings, as is to be expected in the oldschool tradition.
A classic storyline drives the game forward: Whereas Alaric was a run-down mercenary going on a quest that lead him to glory in Axe of Kolt, in this game Alaric is stranded after a shipwreck and has lost all his belongings. He must work his way through various obstacles and tasks toward his final goal, recovering the famed Fist of Fire.
Nothing new, but tried and trusted adventure fare.
Many NPCs, most still smelling of the cardboard they were cut out of, some more fleshed out. All do what they're supposed to do in a text-adventure such as this: drive the action forward with clues and gifts.
Many, many puzzles, most quite straightforward and not too big. And as mentioned, a great Zampftaming sequence to sink your Hero-teeth into.
All in all, the best of the three I have played so far. The evolution begun in Spectre of Castle Coris continues: tighter gameplay, clearer subgoals so less wandering about, more engaging story.
Not must, but certainly should-play. |