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  Thu 31st Jan 2008
By - See all my reviews

Lots of games don’t seem to pay much attention to the descriptions of their player characters. There are a lot of different things one could have in the player description which could be changed throughout the game. Mystery and Spy games could vary it according to disguise, fantasy games by whether or not you were cursed, rpg’s by what kind of health you were in, even things like tans and haircuts, etc

The demo makes use of tasks with restrictions and then has the completion message output the correct description of the player based on what they are wearing. While this is one level of variable player description, I think a lot more can be done. A more flexible approach, however, would be to make use of variables and the ALR. As long as you keep good documentation of what variables are what, etc, editing various aspects of the player description should be easy as its all in the ALR as opposed to being inside a whole ton of tasks.



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