Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Skybreak v 1.2
The Fortress of Fear
Combined Library Release 3.0 (taf- & amf-file + readme)
The PK Girl
The Dragon Diamond
Jacaranda Jim
the virtual human
Die Feuerfaust - The Fist of Fire
Magnetic Moon
Starship Quest
 
Latest Forum Posts
ParserComp 2021: Voting period extended to include this weekend
Fake ending module
Overriding the UNDO command?
Hiding location on map?
"Held By Character" Error
Compatibility list for Frankendrift
Frankendrift - early stages of Mac & Linux Runner
So....the site?
Most locations in Interactive Fiction
TESTING TESTING
 
Latest Reviews
Alien Diver v15
The Axe of Kolt
The Lost Children
Illumina
The Garden Party
A Difficult Puzzle
Regrets
A Party to Murder
Skybreak v 1.2
P/o Prune's mini comp.

Make a donation

Cursor  changing state list properties with expressions

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement Open High Fri 2nd Dec 2016 1 vote Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.35.3 Fri 2nd Dec 2016 Log In
 
razor77Fri 2nd Dec 2016 16:42
I think it would be beneficial to have the ability to change/add to the state list property type using expressions. both in an action and through a text box function on the fly.

example: say you had a task that checked how a player reacted to a punch. it would be nice if we could change it with an action expression like, character postion is standing if mood variable is enraged, sitting in chair if mood variable is unfazed.

as it stands right now you have to create two different system task to be called for each possibility, this would greatly reduce the number of task thus make it easier to edit projects.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster