Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Skybreak v 1.2
The PK Girl
Starship Quest
Die Feuerfaust
I Summon Thee!
Top Hat
The Spectre of Castle Coris
Jacaranda Jim
Magnetic Moon
the virtual human
 
Latest Forum Posts
ParserComp 2021 announced, held this summer
Location Anomoly
Play Online Error
Text override. Alternate description
Will we rule the IFDB?
changing backgrounds?
Has anyone got Adrift 5 working on a MacBook?
Dropping object in a dark location
A dificult puzzle
Adrift built-in hint system?
 
Latest Reviews
Skybreak v 1.2
P/o Prune's mini comp.
I Summon Thee!
Sophia or Wisdom Defined
Just a Fairy Tale
Son of Camelot
Camelot 1.05
Alien Diver v13
Museum Heist
The Spectre of Castle Coris

Make a donation

Cursor  Player controled wait command

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement Completed High Wed 10th Aug 2011 8 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.19 Fri 30th Jan 2015 5.0.33 Fri 30th Jan 2015 Log In
 
P/o PruneWed 10th Aug 2011 11:52
It would be great if it was possible for the player to be able to control the number of turns to wait.

There is a default wait task, and I know Campbell has talked about adding an option so the author can decide how long a wait command should take.

Say "wait 3" would automatically count three turns in the game.
 
CampbellThu 11th Oct 2012 12:31
v5.0.26: Setting for wait added. I still want to add a new action so tasks can wait for a custom number of turns tho.
 
LuminTue 11th Feb 2014 19:19
Vote up, but more specifically for Campbell's remark about tasks being able to trigger waits of different numbers of turns.
 
CampbellFri 30th Jan 2015 00:05
New "skip turn" action added.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster