Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Skybreak v. 1.4
Galen's Quest
The Lost Labyrinth of Lazaitch
The PK Girl
Skybreak v 1.2
the virtual human
Goldilocks is a FOX!
Xanix - Xixon Resurgence
Marika the Offering
Lost Coastlines
 
Latest Forum Posts
Larry's Images
HAPPY BIRTHDAY NickyDude
Happy birthday, Lazzah
News on introComp
News on ParserComp 2025
Text Adventure Literacy Jam 2025
Task restriction question
Seawall or sea wall?
Default task message
Combi-Lib - an improved standard library
 
Latest Reviews
DRAM 321 Final
Goldilocks is a FOX!
Xanix - Xixon Resurgence
Finn's Big Adventure
Bug Hunt On Menelaus
Magor Investigates...
Classic Adventure
Private Eye
Roozden's Color Code Module
Wumpus Hunt

Make a donation

Cursor  Player controled wait command

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement Completed High Wed 10th Aug 2011 8 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.19 Fri 30th Jan 2015 5.0.33 Fri 30th Jan 2015 Log In
 
P/o PruneWed 10th Aug 2011 11:52
It would be great if it was possible for the player to be able to control the number of turns to wait.

There is a default wait task, and I know Campbell has talked about adding an option so the author can decide how long a wait command should take.

Say "wait 3" would automatically count three turns in the game.
 
campbellThu 11th Oct 2012 12:31
v5.0.26: Setting for wait added. I still want to add a new action so tasks can wait for a custom number of turns tho.
 
LuminTue 11th Feb 2014 19:19
Vote up, but more specifically for Campbell's remark about tasks being able to trigger waits of different numbers of turns.
 
campbellFri 30th Jan 2015 00:05
New "skip turn" action added.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster