Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Skybreak v. 1.4
Skybreak v 1.2
Xanix - Xixon Resurgence
Starship Quest
Finn's Big Adventure
The Fortress of Fear
Bug Hunt On Menelaus
The Euripides Enigma
The Spectre of Castle Coris
The Axe of Kolt
 
Latest Forum Posts
HAPY BIRTHDAY Lazzah
New game: Thy Dunjohnman
External requests for beta-testers
Any issues with Windows 11 install?
Some excellent loot
Preventing character property being executed?
ParserComp 2024 site is up
HAPPY BIRTDAY RoozdenScoot!
Copyright limitations?
Search Function Not Working In Windows 11
 
Latest Reviews
Thy Dunjohnman
Goldilocks is a FOX!
Xanix - Xixon Resurgence
Finn's Big Adventure
Bug Hunt On Menelaus
Magor Investigates...
Classic Adventure
Private Eye
Roozden's Color Code Module
Wumpus Hunt

Make a donation

Cursor  Member Reviews - Lost Coastlines

2 Ratings
5 star:
 (0)
4 star:
 (2)
3 star:
 (0)
2 star:
 (0)
1 star:
 (0)
 
 
 
 
 
Average Member Rating
 
 
 
Share your thoughts with other members:
 
Showing 4-star reviews - See all reviews
 
Most Helpful First | Newest First

1 of 1 people found the following review helpful:
 
  Ocean sandbox, Sat 8th Oct 2022
By rovarsson - See all my reviews

I’ve been on a most adventurous journey through Dream World. I visited enchanting islands and got lost in a murky swamp. I mined the mountains for rare crystals and had some dealings with a shady Thief. I visited a town where the dead are buried under the floors of the living. A city full of lights of all colours mesmerized me.

Lost Coastlines is a procedurally generated sandbox RPG implemented in Adrift. It eschews the normal parser commands in favour of a choice-based approach. This means that the granularity of actions is far coarser than in your usual parser game, instead focusing on higher level commands to choose, for example, PLUNDER THIS SEA STRAIT, or MINE FOR CRYSTALS. The results of your choices are calculated based on your strengths and weaknesses. In turn, they affect those stats, giving you better skills or lower tolerance for your next adventures.

I cannot begin to fathom the switches, buttons and dials that this game juggles under the hood, the amount of variables that work in concert to make this a smooth exploration experience, but they work.

There are still minor issues, capitalization of place-names and the odd typo being the most noticeable, but as a whole, the game runs smoothly without any major glitches I could notice.

The writing is fit for such a large scale enterprise, giving grand visions of lost continents and sparkling fantasy cities, and introducing intruiging characters in a few pointed sentences.

I enjoyed it best by playing in shortish sessions of fifteen to twenty minutes at a time, as the gameplay of “visit an island, perform one action, maybe have a meaningful encounter, and then repeat the cycle” can become repetitive. Even then, the game sucked me in and had me mumbling “Just one more turn before I quit…” more than once.

I feel I’ll be returning to this game many times long after the Comp. I’ll also study the PDF manual ànd the in-game help more closely, so I can make better sense of the character information viewed by the STATUS command. This way, I’m hoping to set up a more focused long term expedition with self-imposed quest-objectives.

A large-scale journey of discovery in a vast enchanting world.


0 of 0 people found the following review helpful:
 
  Great start but some issues, Sat 27th Apr 2024
By Denk - See all my reviews

This is a highly original parser game, though it is in many ways similar to a few of the other games by same author.

Until I encountered problems, this game played very well, perhaps like a 5 star game. It plays very much like a detailed fantasy text version of the 1987 game Pirates!: Sail around, solve randomized "quests", manage resources etc.

At first I thought I just got a bad start in my first short playthrough where I gave up when my "score" became quite negative. I then restarted but decided again to be a FIGHTER and become a HERO. I was thinking that even if I get a bad start I should just keep playing because my skills would increase and I could catch up. But when my score reached MINUS 823 and I was stuck in an encounter due to bugs and couldn't leave, I decided to call it a day.

I could have UNDOed my way out of the bug but combined with a not very balanced difficulty level, I lost interest. I acknowledge that it is hard to tweak a game with this much randomness but I regard that as crucial if you want people to keep trying and not be intimidated by the difficulty level.

Parser/Vocabulary (Rating: 7/10)
A very special parser but it is working a lot better than in the author's earliest games, e.g. Tingalan.

Atmosphere (Rating: 9/10)
Very well written.

Cruelty (Rating: Merciful)
You can't die and decide when to end the game and see your score.

Puzzles (Rating: 6/10)
There are sort of puzzles, e.g. hints on things you can do if you seek them out. No classical inventory puzzles though.

Overall (Rating: 7/10)
I am glad that I played and had a good time until I ran into a game killing bug and realized the game was too hard for me, at least with the character FIGHTER+HERO which I tried twice.

Most Helpful First | Newest First

© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster