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The Spectre of Castle Coris - The Adventures of Alaric Blackmoon - Episode 2 Play Online
By
4.5 out of 5 (2 reviews)  
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SoCC v.9.blorb
SoCC v.9.blorb



You are Duke Alaric Blackmoon, recently given that title and the duchy of Charlton by a grateful King Kelson as a reward for finding the lost "Axe of Kolt" and helping to rid the land of the Xixon lizardmen.

You are touring the towns and villages of your new demesne when you hear of strange events that were taking place in the town of Corwyn - a "spectre" is rumoured to be killing townsfolk and people are leaving the town in droves.

Can you solve the riddle of "The Spectre of Castle Coris"?

  • Please download the blorb (top right) only if you have ADRIFT5 installed on your computer.

  • If you do not have ADRIFT installed on your computer, you can download a zipped executable version of this game by clicking HERE. When the page has loaded click on the download button in the top right corner to save the zipfile to your computer.

  • *************************************

    Other games in the "Alaric Blackmoon" series:

    Episode 1: The Axe of Kolt

    Episode 3: Die Feuerfaust - The Fist of Fire

    Episode 4: The Fortress of Fear

    Episode 5: The Lost Children

    Episode 6: The Call of the Shaman

    Episode 7: The Lost Labyrinth of Lazaitch

    Episode 8: Return to Castle Coris

    *************************************
    Stand-alone games set in the world of Alaric Blackmoon:

    Episode 1: Run, Bronwynn, Run!

    Coming Soon: Episode 2: The Dwarf of Direwood Forest

    *************************************

    The Intrepid Space Adventures of Mike Erlin:

    Chapter 1: Magnetic Moon

    Chapter 2: Starship Quest

    Chapter 3: Revenge of the Space Pirates

    Coming Soon: Chapter 4: The Euripedes Enigma


    Cursor  Details
    Genre: Fantasy 
    Language: Unknown 
    IFID: ADRIFT-500-BB79-5858-4C72-B62B-A95E0115671D 
    Category: Complete adventure 
    Forgiveness rating: Tough 
    Total Downloads: 533 
    Online Plays: 383 
    File Size: 570 Kb 
    Version: 9
     

    Cursor  Member Reviews
    2 Ratings
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    Most Helpful Member Reviews

    2 of 2 people found the following review helpful:
     
      Sun 8th May 2016
    By Denk - See all my reviews

    Yet another great adventure from Larry Horsfield. The Spectre of Castle Coris is the sequel to the Axe of Kolt, and just as its predecessor it is a modern improvement of an old spectrum adventure. This time Alaric Blackmoon has to solve the mystery of a spectre, which terrorizes the town surrounding the castle Coris. The game can roughly be divided into two parts: First Alaric must gather whatever he needs in his quest outside the castle. Afterwards he must enter the castle and free the town of the evil spectre.

    The game is rather big but contains a built-in map, which is well-structured and very convenient (except when playing online – download the game instead). There is a nice use of text colors, which gives life to the overall fine descriptions. The implementation is very good and rarely if ever is guess-the-verb an issue. Anyway a vocabulary command is implemented.

    The puzzles range from easy to hard and the player must remember to examine and search everything as well as ask the right questions. Note that the game distinguishes between “ASK [person] ABOUT [topic]” and “ASK [person] FOR [object]”.

    Overall, this is a highly enjoyable game, which just reaches the five-star mark.


    0 of 0 people found the following review helpful:
     
      Classic Fantasy meets Ghost Mystery, Tue 12th May 2020
    By rovarsson - See all my reviews

    The second Alaric Blackmoon game. It's a large oldschool quest to save a village from a spectre that's killing and abducting people.
    Right from the start it got my attention because of the mystery aspect. Who or what is this Spectre? Finding this out is essential to vanquishing it in the end.

    I like my fantasy oldschool, straightforward and unapologetic. Here the mystery adds to the fun. Good puzzles, a great sense of space once you enter the castle grounds. Linear, but I don't mind that in this sort of game. Some great, vividly written scenes.

    The author made a design choice that may be offputting to some: until you enter the castle, you must send the ghost away with a prayer every 20 turns or so. To me, this added to the presence of the Spectre, to others, this will get dull.

    This game's good for a week, maybe two of ghosthunting and castlesearching fun. Well worth playing.

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