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Museum Heist
Ectocomp 2009
Skybreak v. 1.4
Marika the Offering
The Fortress of Fear
The Cellar
Jacaranda Jim
Pete's Punkin Junkinator
Bug Hunt On Menelaus
Revenge of the Space Pirates
 
Latest Forum Posts
Many alternative descriptions per Location or Object
Combi-Lib - an improved standard library
Bug with keys
Happy birthday ralphmerridew
"Player" vs. [The Player Character]
Dominion of Darkness - interactive story of the Dark Lord/Lady
ADRIFT Runner on US keyboard
Re-close a door without the player doing it
Conversations
Another Car problem
 
Latest Reviews
DRAM 321 Final
Goldilocks is a FOX!
Xanix - Xixon Resurgence
Finn's Big Adventure
Bug Hunt On Menelaus
Magor Investigates...
Classic Adventure
Private Eye
Roozden's Color Code Module
Wumpus Hunt

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Cursor  Bugs & Enhancements

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Displaying 1 - 25 out of 27
Summary Priority Status Votes
New text functions: Cycle/Loop, Once, and Unique Random OneOf High New 1
Set Property of Type Location to Referenced Location High New 2
Filtering Lists by Text Property value Medium More Info Required 2
"You moves south" Bug Medium Open 3
"I'm not sure who you are referring to" bug Medium Open 4
Extend the Dot Operator to function after List(And,Or,Rows) High More Info Required 3
Bug Tracker: List Show Mine and Show All search results High Open 1
Bug Tracker: Add an indicator showing whether one has searched Show Mine or Show All High Open 2
Task Action: Set property to one member of a group (for characters, locations, and objects) High Open 1
Re-hide locations via a task Medium Open 2
Go To command Medium Open 5
getKey() or Key() function Medium Open 3
Alternate Descriptions in Groups don't work properly High Open 4
Sending a variable as a parameter for a conversation task should resolve to its text value Medium Open 1
Attempting to take something held (or word) by another character gives strange responses. High Open 2
Object.ReadText and Object.Description don't seem to replace variable array references. Medium Open 1
New Property Restriction Medium Open 3
Library Supplement: Giving commands to NPCs in conversations Medium Open 4
Allow Developer to use variables in the FOR Loops Medium Open 5
Runner is throwing unnecessary Index errors? High Open 2
Character comes across [ Something/Someone/Somewhere] Medium Open 2
Media Management tools Medium Open 2
Add "Follow/Find Object" as a step in an NPC walk Low Open 1
Add locations as an Activity trigger for NPC Walks Low Open 1
Set Property ’Referenced Object 1’ Part of what to ’Referenced Object 2’ Medium Open 1

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